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Composition, music systems and implementation

Developed together
I compose music around your game's identity, mechanics and emotional goals. By developing the score and its interactive systems together, I ensure the music responds to gameplay while maintaining a cohesive musical identity. Every detail serves your game, backed by industry-recognised craftsmanship.
COMPOSER · MUSIC DESIGNER · AUDIO DIRECTOR
Featured Projects
Spirit of the North 2
AMBIENT · ETHEREAL · MAGICAL · MYSTICAL
The score aims to evoke the scale and solitude of Icelandic landscapes and northern lights alongside the presence of an unseen spiritual world. Sparse arrangements, ethereal textures and spacious orchestration convey both the vastness of the landscape and the mystery beyond it.
Interactive reorchestration allows these elements to shift with the world and the player’s actions, shaping the experience while preserving the score’s meditative character..
Smalland: Survive the Wilds
WHIMSICAL · CLASSIC HOLLYWOOD · ENCHANTING · NEO-CLASSICAL
The Smalland soundtrack draws on the rich orchestral sound of classic Hollywood adventure scores, with classical orchestration, symphonic development and expressive interplay between woodwinds, strings and brass. Its whimsical character carries a hint of magic and nostalgia, capturing the wonder of exploring an immense wilderness from a tiny creature’s perspective.


How I develop a score

Sound Palette & Instrumentation
I translate the game's setting, story and gameplay into a distinctive musical language through instrumentation, textures and stye choice.

Composition & Production
I compose and produce music shaped by your game’s identity and written specifically for its interactive systems.
What I bring to your project

Composition designed for interactivity
I compose music specifically for the interactive systems.
I design and implement in Wwise and Unreal Engine 5, delivering a complete end-to-end solution from composition to implementation. The score and its behaviour are developed together to serve your gameplay.

A composer's & game developer's perspective
I am a game developer. My experience as a Game Producer, Scrum Master and Audio Director helps me understand your design goals, production constraints and team workflows. Having worked with Jira, Git, Perforce and SVN, I’m comfortable working within your development pipeline and translating your game’s needs into practical musical decisions.

Industry-recognised otherworldly sound with highly emotional impact
My music is known for its emotional impact. From the urgency of combat to the quiet solitude of exploration, I draw on a wide range of styles to shape each score around your game’s identity and what you want players to feel.
An otherworldly sound for fantasy, sci-fi and mysticism.
"Beautiful melodic writing meets spellbinding orchestration"
Ashton Mills, Audio Lead, RuneScape: Dragonwilds
Explore the range I can bring to your project.
WHIMSICAL · ADVENTURE · ENCHANTING · LIVELY WOODWINDS · 80's HOLLYWOOD SCORING
Haven't found what you're after?
Tell me about your project. I’ll suggest relevant examples or discuss how we could create the sound you have in mind.
Beyond games
Television placements and production music albums.




Let’s Work Together
Get in touch so we can start working together.






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